Tag Archives: Progress Update
Weekly Progress Update No. 4
Needs fixing, of course. >=> The game contains 300 screens of dialogue. These screens contain a total of 5,284 words, for an average of 17.6 words per screen. The game contains 4 menus. Reached the first real branching point. Yayness!
Weekly Progress Update No. 3
The game contains 573 screens of dialogue. These screens contain a total of 7,996 words, for an average of 14.0 words per screen. The game contains 7 menus. I wrote all of that in four days…gaah, exhausting, but at least it’s done Dx as a comparison, this is the Lint of the old version: The [...]
Remaking Midnight Noize
Maybe some people will remember Midnight Noize, my very first publicly released Ren’Py-VN. It had a German and an English version…the German one is the one you see above. Why did I decide to remake it? Well, I’m glad you asked! Testing stuff: I want to play around with a few new Ren’Py functions, in [...]
Redesigning Shoujo X
I’m still chugging along with writing. The game contains 131 screens of dialogue. These screens contain a total of 2,630 words, for an average of 20.1 words per screen. The game contains 0 menus. As you can see, it’s already twice as much as last time! >=> At this point in time, I don’t touch [...]
Weekly progress Update No. 1
Two scenes written. Prologue is halfway done >=< The game contains 68 screens of dialogue. These screens contain a total of 1234 words, for an average of 18.1 words per screen. The game contains 0 menus.

