Remaking Midnight Noize

What it says in the title. (Screenshot from the old version)

Maybe some people will remember Midnight Noize, my very first publicly released Ren’Py-VN. It had a German and an English version…the German one is the one you see above. Why did I decide to remake it? Well, I’m glad you asked!

  • Testing stuff: I want to play around with a few new Ren’Py functions, in real-world examples
  • The art and writing are embarrassingly bad. I feel guilty for having this float over me like a sword of Damocles x,D
  • I want to practice. I’ve been writing quite a lot lately, but regular novel/short story format is a bit different. Plus, I can’t afford to mess around too much with the sprites in PH =<
  • Screw this list, redoing crap is just fun.

The story is easily five times as long now, which actually justifies that single event CG I had in the old version x,D There will be only four endings instead of seven, two of them are written and I’m roughly 4k words into the story…trying to keep it under 10k. I don’t want to go overboard >=< Oh, and before I forget…you can check out WIPs of Mayura’s new sprite on the art blog.

One Love Poem ♥

Redesigning Shoujo X

I’m still chugging along with writing.

The game contains 131 screens of dialogue.
These screens contain a total of 2,630 words,
for an average of 20.1 words per screen.
The game contains 0 menus.

As you can see, it’s already twice as much as last time! >=>

Redesigning a side character.

At this point in time, I don’t touch any of the main character designs anymore xD But my side charas are subject to change. Shoujo X (whose name is not really secret, but I like the air of mystery) is one of those. I’m still not satisfied with this. Hmm.

3 Love Poems ♥

Weekly progress Update No. 1

Two scenes written. Prologue is halfway done >=<

The game contains 68 screens of dialogue.
These screens contain a total of 1234 words,
for an average of 18.1 words per screen.
The game contains 0 menus.

5 Love Poems ♥